Software: PFC2D

Features

 
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  • Dynamic motion and interaction of assemblies of arbitrarily-sized particles are modeled
  • Properties are associated with individual particles, allowing continuous gradations in properties and particle radii
  • Clump logic supports creation of groups of slaved particles that may represent general grain shapes
  • Any number of arbitrarily-oriented line segments or planar convex polygons may be specified as walls, each with its own contact properties
  • General walls provide geometric objects such as points, lines, spheres, cylinders, spirals, tori, and cones
  • Particle assemblies can be loaded through prescribed wall velocities, or applied forces
  • Particles and walls may be added or deleted at any time during a simulation
  • Default contact physics consists of: linear springs or simplified Hertz-Mindlin law, Coulomb sliding, and contact or parallel bonding
  • Additional contact models include: simple viscoelastic model, simple ductile model, displacement-softening model, hystereticdamping model, Burger's creep model, and smooth-joint contact model
  • Two types of damping are available: local nonviscous and viscous
  • Automatic timestep calculation ensures stable solutions
  • Explicit solution scheme simulates non-linear behavior without excessive memory requirements or the need for an iterative procedure
 
PFC2D
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